![]() Also if you use any platform-specific APIs (i.e. There will be subtle incompatibilities and code that works on one may not work, or even compile at all, on the other. Even if you're both using exactly the same C++ standard version, like say C++14, while they should be basically the same, there's always some compiler-specific weirdness (not just between different compilers, but even different versions of the same compiler). You may also be using different compilers (i.e. C++11 vs C++14), one side may have features that the other doesn't. ![]() If you're building for different C++ standards (i.e. ![]() However, there are all kinds of gotchas as you dive deeper into the cross-platform world. ![]() At a high level, the C++ language and standard library should be the same, and they mostly are. It really depends how involved you want to get and what exactly you want to do. This is actually a way more complicated question than you probably realize. ![]()
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